Monday, May 2, 2011

Shadows of the Damned Video Dev Diary #1

La Noire Trailer [HD]

A fan made L.A. Noire Trailer

On The Docket For May

A day late, but here it is none the less!

L.A. Noire


For the second May in a row Rockstar Games is releasing an open world sandbox title that is sure to sell like hotcakes. The game is set in L.A. in the 1940s, and places you in the role of police offer solving crimes based on real life news clippings from the time. Promising to be a more cerebral game then the likes of GTA/RDR L.A. Noire should be an exciting change of pace.

L.A. Noire releases May 17, 2011

Brink


From the development team behind Enemy Territory: Quake Wars comes Brink. Brink is an FPS hoping to differentiate itself from the countless Call of Duty clones with an emphasis on team work (I've seen Team Fortress thrown around). The developers sought out seamless integration between single player and multi player modes (with multi player being the single player missions with added people). It features a class based system with objectives based upon your class, and a system that Splash Damage is calling SMART. The system allows for parkour type running along the surfaces assuming your character has the body type to allow for it.

Brink releases May 10, 2011.

Dirt 3


Once again I find myself out of my element talking about a game like Dirt (racing games not my style). I do believe the game will feature dynamic weather that will have effect on how your car handles on the track (though that may be an old feature at this point), rally racing, drifting, and they seem to have included a few multiplayer modes like capture the flag and infection to divert from the serious nature of racing at breakneck speeds on treacherous courses.

Dirt 3 releases May 24, 2011.

What I've been up to

Sorry for the disappearing act folks (those few loyal readers) so I best give a quick synopsis of what I have been up to these past three or so weeks.

Saints Row 1 & 2

After watching a friend's younger brother play around in Saints Row 2 I decided to purchase the double pack for about $20 off of Amazon. I will be honest, Saints Row 1 ran in my system for around one to two hours before I just said forget it, and moved on to Saints Row 2. In switching to the sequel I got a good shot at seeing how games change between sequels. Normally the sequels are spaced far enough apart that all the changes are not as obvious, and you still remember the original fondly. It was also a testament to changes in game design for me.

The big things that stood out were the lack of checkpoints in the first Saints Row which makes things frustrating when you've been shooting for about half an our, die, and then have to re-run all that stuff all over again. Quite frustrating, and I am very happy to see that nowadays developers have taken to a friendlier checkpoint system. The second thing of note is the silent protagonist. It is basically dead in gaming at this point. Bioware got rid of it in Dragon Age II, and Volition got rid of it for Saints Row 2. Having the protagonist (who you can also see) speak instead of shrug his shoulders in cutscenes adds a lot to the game in my opinion.

So after being a little disappointed at how dated the first Saints Row felt I found myself a little consumed by the second one. While I was at work all I could think about was getting off, and putting another couple of hours into the game to reach the finish line. The game is absurd (your first mission involves a firefight to escape from an island prison, and involves a helicopter being shot down), and I think that's why a lot of people probably claimed it was better than GTA IV, despite the polish that game has. 

What amazes me I think is how compelled I was by a sandbox games. Sandbox games are something that I usually enjoy, but I don't ever look back to fondly upon the mission to mission errand boy structure that they feature. In fact I tend to cringe when people make the comment that a game needs to be sandbox.

NBA 2K11

Playoff time for basketball rolled around, I was feeling the hype, I had heard this game NBA 2K11 was pretty damn good, and I had not purchased a basketball game since Live '04. With this purchase in hand I set out to partake in the my player mode which would hopefully be better executed than EA's Road to Glory in the NCAA series (my go to sports game). I just have to say seven years is a long time to take off as the controls in basketball evolved further than those in football. I was garbage, but I have gotten better though still nothing amazing on the sticks.

While playing this game I am truly amazed by the presentation level whether it be the My Player mode or just the in game broadcast. It is an area where EA has lagged behind, but is certainly making strides to improve on. My negative on that front is how often the team specific commentary is recycled. Within a few weeks it started to grate on me (as I was playing on the Miami Heat) more than the commentary of NCAA Football 11 which I played for nine seasons of online dynasty (3x national champs!).

I can also say I am not fond of how heavily animation driven the game is. I go to try and grab an offensive rebound, and have to stop and watch as my player stops moving while the defender slides into position for a box out. It just feels like a lot of control taken out of my hands. Also, defending top players is annoyance for me. If I don't move into position to interfere with their drive to the lane they go into animation (triggered I assume by a combination of jump+dunk/lay-up) that carries them all the way to the rim. Frustrating to me, but I think this level of frustration is just inherent in sports games in general. It's a genre trying to replicate systems that are complex in real life already.

Mortal Kombat

Personally, I was hyped up for this release, but I ended up being lazy and not playing much of it. I did however get a solid Saturday in doing 2 vs 2 tag matches with a group of friends. Now personally while I grew up with it you could say, I don't have these crazy fond memories of MK II and MK III/UMK III. In this situation it doesn't matter though. You can feel the intent of getting things set right with this series reboot, and thinks work right. Features an amazing story mode (new standard for fighting games), a challenge tower with 300 missions (crucial for those PS3 purchases), and a ton of unlockables. The game is fan service, but fan service done right, and hopefully it holds well at Evo this year. Another plus is that this game is more my speed/style than a Street Fighter or Marvel vs Capcom.

Other Games

I dipped very briefly into Yakuza 3, and Resonance of Fate, but not much to offer a real opinion on either. I will say that Resonance of Fate will take me a while to master the combat system featured in that game.

Other News

I am now the proud owner of a Happauge  PVR. This will allow me to capture gaming footage off of my 360, and PS3 so that I can bring forth additional content to this blog besides me jabbering the whole time.

Once again, sorry for the long time between posts, but I hope things pick up in May with some nice releases on the way.

Brink: Get SMART Series - The Objectives [HD]